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Every subject and every adventure, all in one place.
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2D and 3D Shapes: Explore Shape Island with Bo the Robot
Learn to recognise and name 2D and 3D shapes, from circles and squares to cubes and cones, by spinning, stret…
Line Graphs: Read, Compare and Solve at Skyline Station
Learn to read line graphs and use them to find totals and differences, by plotting points and reading balloon…
Addition and Subtraction Word Problems: A Story Park Trip
Learn to solve addition and subtraction word problems by acting out stories with ladybirds, cupcakes and bees…
Addition and Subtraction Word Problems: Crack the Case
Learn to solve addition and subtraction word problems by tapping number clues, building bar models and checki…
Where Our Water Comes From: Pip's Trip from Cloud to Tap
Learn where our water comes from and why fresh water is shared unevenly. Fill a reservoir, run a treatment wo…
High and Low Notes: Climb Pitch Hill with Lark
Learn to hear high and low notes and tunes that go up or down, then copy pitch patterns and make your own mus…
Rhyme and Rhythm: Clap, Join In and Learn a Rhyme by Heart
Learn rhyme and rhythm by hopping a frog across rhyming lily pads, clapping beats, joining in with the Ginger…
Homes Around the World: Build Homes in the UK and Kenya
Learn how homes around the world suit their weather by building a rainy UK cottage and a sunny Kenyan home, t…
Year 2 Spelling Rules: Explore Spelling Village with Quill
Learn the Year 2 spelling rules, from silent letters to -tion and homophones, by sorting, building and fixing…
Parenthesis: Brackets, Dashes and Commas on a Word Train
Learn how to use parenthesis with brackets, dashes and commas, then add extra information to sentences by cou…
Year 1 Handwriting: Trace Letters and Digits with Poppy
Learn Year 1 handwriting: hold a pencil well, start each letter in the right place and form capitals and digi…
Joined Handwriting: Learn the Joins with Loopy the Pencil
Learn joined handwriting with diagonal and horizontal joins, which letters stay unjoined and how to write nea…
Possessive Apostrophes: Fix the Signs in Apostrophe Town
Learn possessive apostrophes for one owner and many, like the girls’ coats and the children’s coats, by label…
Year 5 and 6 Spelling Words: Sail the Spelling Isles
Learn the 100 Year 5 and 6 spelling words using word roots, word origins and memory tricks, then type them in…
Micro-organisms: A Microscope Adventure in the Tiny Life Lab
Learn what micro-organisms are and how living things are classified, by zooming in on bacteria, yeasts and mo…
Pitch and Volume: A Sound Lab Adventure with Echo the Bat
Learn what changes the pitch and volume of a sound by plucking strings, tuning drums, ordering pan pipes and…
Day and Night: Spin the Earth to See Why the Sun Moves
Learn why we have day and night and why the Sun seems to cross the sky, by spinning the Earth and following o…
Inheritance and Variation: Puppies, Twins and Family Traits
Learn about inheritance and variation: why offspring are the same kind as their parents but not identical, by…
Algorithms for Kids: Program Bop the Robot in Robo Town
Learn what an algorithm is and why robots need precise instructions, then program Bop the robot and predict w…
If and Else in Coding: Make Choices with Bit the Robot
Learn how if and else let a program make choices, then build, run, predict and debug block programs with Bit…
Debugging Simple Programs: A Bug Hunt with Beep
Learn debugging simple programs: build routes for Beep the garden robot, then test them, find the step that g…
Sequences and Loops: Code a Robot and Squash the Bugs
Learn how sequences and loops make programs work by coding Beep the robot across a grid, predicting his moves…
Variables in Coding: Build Scores and Timers with Bit
Learn how variables in coding store scores, timers and names, then use set, change, loops and if blocks to bu…
Parts of a Computer: Look Inside with Byte the Robot
Learn the parts of a computer and what input, output, the CPU, memory and storage do, by sorting devices, sav…
Odd and Even Numbers: Pair Up Puffins with Pip
Learn to spot odd and even numbers using pairs, the 2 times table and the ones digit, by pairing puffins in b…
Roman Numerals to 1,000: A Roma Town Quest with Octavia
Learn to read Roman numerals to 1,000 and recognise years like MMXXVI by splitting numerals into chunks and s…
Negative Numbers: Counting Below Zero with Pip the Penguin
Learn what negative numbers are, read temperatures below zero and count through zero, helping Pip the penguin…
Factors, Multiples and Primes: A Number Isle Adventure
Learn to find common factors, common multiples and prime numbers by planting flower beds, timing lighthouse f…
Place Value to 10 Million: A Space Mission with Digi
Learn place value to 10 million: read, write, compare and order big numbers by building millions on a chart a…
Rounding and Estimating: Climb Rounding Ridge with Rory
Learn rounding and estimating: round any whole number, check calculations with quick estimates and round answ…
Year 5 Multiplication and Division: Harbour of Numbers
Learn Year 5 multiplication and division: long multiplication, short division and remainders, by loading boat…
Factors and Multiples: A Factor Island Adventure
Learn factors and multiples, factor pairs and common factors by hopping, planting and building rafts on Facto…
Year 1 Spelling Rules: A Garden Adventure with Bea
Learn Year 1 spelling rules, from ff, ll, ss, zz and ck to –s, –es, –ing, –ed and un–, by building words with…
Multiply and Divide by 10, 100 and 1,000: Digit Slide Lab
Learn to multiply and divide whole numbers and decimals by 10, 100 and 1,000 by sliding digits across a place…
Figurative Language: Paint Word Pictures with Quill
Learn figurative language: spot similes, metaphors and personification, then explain their effect on the read…
Alphabet and Alphabetical Order: Bea's Alphabet Garden
Learn letter names and alphabetical order from A to Z, then fill a rainbow, load a letter train and use lette…
Column Addition and Subtraction: A Sky Harbour Adventure
Learn column addition and subtraction with up to 4 digits, exchanging, estimating and checking, by helping To…
Perfect Tense: Solve Time Cases with Tock the Owl
Learn the perfect tense, from has finished to had seen, and use it to show time, cause and links between para…
Verb Prefixes and Suffixes: Build Verbs in Gizmo's Workshop
Learn verb prefixes and suffixes: make verbs with –ate, –ise and –ify, change them with dis–, de–, mis–, over…
Determiners for Year 4: Ride the Determiner Express
Learn what determiners are, from a, an and the to my, some and every, by building word trains and spotting de…
Commas for Clarity: A Theatre Where Sentences Come Alive
Learn how commas make meaning clear and avoid ambiguity, by dragging commas into sentences and watching a the…
Percentages for Kids: Explore Percent Island with Percy
Learn what per cent means and how percentages, fractions and decimals match. Shade hundred squares, run a fra…
Ratio and Proportion: Sail Ratio Island with Pip
Learn ratio and proportion for Year 6: use 'for every' and a : b, scale recipes, enlarge similar shapes and s…
Area and Perimeter: Plan a Garden with Hattie the Hedgehog
Learn area and perimeter by counting squares and adding sides in cm and m. Lay turf, build fences and measure…
Volume and Capacity: Build, Count and Pour with Cubo
Learn volume and capacity by building cuboids from 1 cm³ cubes, comparing and estimating volumes, then pourin…
Converting Metric Units: An Island Trek with Milli
Learn how converting metric units works for km, m, cm, mm, g, kg, l and ml, then solve measure, money and rec…
Properties of Shapes: A Shape Factory Inspection Game
Learn the properties of shapes: name triangles and quadrilaterals by their sides and angles while you measure…
Imperial Units for Kids: Inches, Pounds and Pints Market
Learn how imperial units like inches, pounds and pints compare with cm, kg and litres by cutting ribbon, bala…
Colons, Semi-colons and Dashes: Bridge the Clause Islands
Learn how to use colons, semi-colons and dashes between clauses and in lists. Build punctuation bridges betwe…
Speaking Skills: Shine on Stage with Echo the Microphone
Learn speaking skills: plan a talk, explain clearly and keep listeners hooked as you perform to a live cartoo…
Measuring Angles: A Lighthouse Adventure with Pip
Learn about measuring angles in degrees with a protractor, then turn a lighthouse beam to estimate, draw and…
Word Classes: Sort Every Word with Dot the Robot
Learn the eight word classes, from nouns and verbs to determiners and conjunctions, by sorting word parcels i…
Reflection and Translation: Flip and Slide on Grid Island
Learn reflection and translation on a coordinate grid: slide and flip shapes, plot new corners and describe e…
Carnivores, Herbivores and Omnivores: Zoo Feeding Time
Learn which animals are carnivores, herbivores and omnivores by feeding hungry zoo animals and sorting them i…
Food Chains: A Wildlife Trail with Fern the Frog
Learn how food chains work and spot producers, predators and prey, by building chains in woods, ponds and sea…
Dissolving and Separating Mixtures: Molly's Mixture Lab
Learn how solids dissolve to make a solution and how to separate mixtures by sieving, filtering and evaporati…
Properties of Materials: Test Like a Scientist with Rivet
Learn the properties of materials, from hardness to magnetism, by scratching, stirring, sparking and testing…
Reversible and Irreversible Changes: Melt, Mix and Fizz
Learn about reversible and irreversible changes by melting chocolate, dissolving salt, sieving rice, burning…
Squash, Bend, Twist and Stretch: Ollie's Shape Workshop
Learn how squash, bend, twist and stretch change the shape of materials, by testing dough, sponges, rubber ba…
Levers, Pulleys and Gears: Build Machines with Bolt
Learn how levers, pulleys and gears let a small force have a big effect, by building machines with Bolt the b…
Conductors and Insulators: Light the Bulb with Lumi
Learn which materials are conductors and insulators and why metals conduct, by testing everyday objects in a…
Circuit Symbols and Voltage: Lumi's Glowing Circuit Lab
Learn circuit symbols and voltage: draw circuit diagrams, add cells to make lamps brighter and buzzers louder…
Earth and Sun: Spin the Planet to Make Day and Night
Learn how the Earth and Sun give us days, nights and years by spinning the Earth, racing planets round the Su…
Phases of the Moon: A Moonwatch Adventure with Nova
Discover the phases of the Moon and why it seems to change shape: drag the Moon round the Earth, watch its su…
Evolution and Adaptation: A Fossil Coast Adventure
Learn how fossils form, how living things have changed over time and how adaptation can lead to evolution, by…
Writing Instructions: Help Bolt the Robot Follow Your Steps
Learn how to write instructions with titles, command words, time words, headings and diagrams, then test your…
Formal Letter Writing: Quill's Post Office Adventure
Learn formal letter writing: pick a formal or informal tone, then help Quill the owl write letters of request…
2D and 3D Shapes: A Shape Town Adventure with Polly
Learn the properties of 2D and 3D shapes: count sides, faces, edges and vertices, fold shapes to find symmetr…
Converting Units of Measure: Explore Measure Town with Milli
Learn converting units of measure, from km to m and hours to minutes, then estimate, compare and work out cha…
Telling the Time: Fix the Clocks of Time Town with Koo
Learn all about telling the time: read clocks to five minutes, quarter past and quarter to, draw the hands an…
Acute and Obtuse Angles: An Angle Adventure with Hinge
Learn to spot acute and obtuse angles and put angles in order of size, by turning, sorting, tracing and spinn…Show more 72 of 200