Conductors and Insulators: Light the Bulb with Lumi
Learn which materials are conductors and insulators and why metals conduct, by testing everyday objects in a circuit to see if the bulb lights.
- Ages 7–10
- About 40 min
- Easy start
- Electricity
Learn which materials are conductors and insulators and why metals conduct, by testing everyday objects in a circuit to see if the bulb lights.
Year 4 science · 1
Year 4 science · 1
Year 4 science · 1
Year 4 science · 1
Year 4 science · 1
What the chapters cover in the national curriculum in England:
Conductors and Insulators is an interactive science game that teaches children aged 7–10 which materials let electricity flow through them and why metals are good conductors. It follows the Year 4 electricity curriculum for England.
Lumi the firefly runs a light lab with a simple circuit: a battery, wires, a bulb and a gap between two crocodile clips. Children drag keys, spoons, foil, rubber, glass and more into the gap. If the bulb lights, the material is a conductor; if it stays dark, it is an insulator. They predict before each test and record the results in a table.
Tricky cases check real understanding: a shiny bead that turns out to be plastic, spoons of the same shape made of different materials, and a plastic-coated paper clip. Spoken narration, short quick checks and a 10-question challenge round it off.
A conductor is a material that lets electricity flow through it, and an insulator is a material that stops electricity flowing. In a simple circuit, a conductor placed across a gap makes the bulb light, while an insulator leaves it dark.
Metals are good conductors because electricity can flow through them easily, so copper, iron, steel and aluminium all light a bulb in a circuit. That is why the wires inside cables are made of copper.
Plastic, wood, rubber, glass and fabric are common insulators found around the home. A plastic cup, a wooden spoon, a rubber duck, a glass jar and a woolly sock will all stop electricity flowing through them.
The game is designed for children aged 7 to 10. It matches the Year 4 electricity unit of the national curriculum in England, and narration reads every line aloud for younger or less confident readers.
The game includes a short warm-up on circuits, five lab stations with hands-on tests and quick checks, and a 10-question final challenge. Playing everything takes about 40 minutes, and children can start at any station.
Getting it ready…
Great work on chapter 1! To open the next chapters, ask a grown-up to take a look.
To play this game, ask a grown-up to take a look. There are lots of free games you can play right now too!
Create a free family account and your child can play every chapter of every game for 7 days, with no card needed. Their progress is kept. After that, the free plan is free for ever, and membership is £6.99 a month if you'd like to keep every chapter.
That's all the learning time for today. Great work! Flip will be ready to play again tomorrow.