What you'll learn
- How to choose a talk's purpose and plan a beginning, middle and end
- How precise detail and words like because and so make explanations clear
- How to tell a story with a problem and explain a feeling
- What audible and fluent mean, and why pausing beats saying um
- How to say we were, I did and I saw in Standard English
- How to hook listeners and notice when they lose interest
Chapter by chapter
- Planning a talk: purpose, listener and a beginning, middle and end Free to try
Years 1–6 english · 1
- Clear descriptions and explanations: precise detail, steps in order and because
Years 1–6 english · 1
- Telling stories and sharing feelings: opening, problem, ending and why you felt it
Years 1–6 english · 1
- Speaking audibly and fluently: volume, pace, pauses and fewer ums
Years 1–6 english · 2
- Speaking in Standard English: we were, I did and I saw
Years 1–6 english · 2
- Keeping your listener's interest: hooks, a lively voice and watching your audience
Years 1–6 english · 3
- Showtime Challenge: speaking with confidence (10 questions)
What the chapters cover in the national curriculum in England:
- Years 1–6 english: Give well-structured descriptions, explanations and narratives for different purposes, including for expressing feelings
- Years 1–6 english: Speak audibly and fluently with an increasing command of Standard English
- Years 1–6 english: Gain, maintain and monitor the interest of the listener(s)
About this adventure
The Speaking Studio is an interactive game that teaches children aged 7–11 speaking skills from the KS2 spoken language curriculum: planning what to say, giving clear descriptions and explanations, speaking audibly in Standard English and keeping a listener's interest. Echo the microphone reads every line aloud and shows it as a caption.
Children help Robo-Sketch draw an alien by choosing precise descriptions, and climb a story mountain from opening to ending. They tune a volume dial for a partner, a class or a school hall, and hear the same sentence at rocket, steady and snail pace. They pop filler words like um, and fix sentences such as "we was" so they become Standard English.
In the last room, they give a talk about sharks to an audience of animals while an interest meter rises and falls. Short speak-aloud moments let them try each skill for real.
Questions and answers
What does speaking audibly and fluently mean?
Speaking audibly means talking loudly enough for every listener to hear you, and fluently means speaking smoothly at a steady pace. A fluent speaker pauses between ideas instead of stopping and starting or filling gaps with um and er.
What is Standard English in KS2?
Standard English is the form of English that people everywhere understand, using forms like we were instead of we was and I did instead of I done. It is about the words you choose, not your accent, so it can be spoken in any accent.
How can children keep an audience interested when giving a talk?
Children can start with a hook, such as a question or a surprising fact, then keep a lively voice and look at their listeners. If people yawn or look away, asking them a question helps bring them back into the talk.
What age is this speaking skills game for?
The game is for children aged 7 to 11 and is pitched mainly at Year 4, matching the spoken language part of the national curriculum in England. Every line is read aloud and shown as a caption, so less confident readers can follow along.
What does the Speaking Studio game include and how long does it take?
It includes six rooms, each with an animated introduction, hands-on activities and a three-question check, plus a 10-question Showtime Challenge. Playing everything takes about 50 minutes, and children can start any room from the studio map.