Tricky Words for Reception: Read with Pip the Robin
Learn to read the tricky words the, I, to, no and go, spot the tricky part of each, then read sentences and a little book with Pip.
- Ages 4–5
- About 35 min
- Easy start
- Phonics & Spelling
Learn to read the tricky words the, I, to, no and go, spot the tricky part of each, then read sentences and a little book with Pip.
Reception english · 1
Reception english · 1
Reception english · 1
Reception english · 2
Reception english · 2 Reception english · 1
What the chapters cover in the national curriculum in England:
Tricky Words for Reception is an interactive phonics game that teaches children aged 4–5 to read the common exception words the, I, to, no and go. Tricky words are everyday words with a part that does not sound out the usual way, so children learn that part by heart.
Guided by Pip the robin, children see each word with sound buttons: a dot under each part that sounds out as normal and a heart under the tricky part. They discover that t and h join to make 'th', that the e in 'the' says 'uh', and that the o in 'no' and 'go' says its name.
Children then read short sentences and a little book aloud, tapping each word from left to right. Every line is spoken with captions, and the game works on phones, tablets and computers.
Tricky words are common words with a part that does not sound out the way children expect from their phonics. Children learn that tricky part by heart so they can read the whole word quickly.
'The' is tricky because its e says 'uh' rather than the 'e' sound in 'bed'. The t and h also join to make one sound, 'th', so sounding it out letter by letter gives 't-h-e' instead of the real word.
Most children start Reception with tricky words such as the, I, to, no and go, then add more during the year. The exact list and order depend on the school's phonics programme, such as Little Wandle.
The game is made for children aged 4–5 in Reception and follows the EYFS early reading goals. Children in Year 1 who still find these words hard can also use it to practise.
The game has five chapters and a final eight-question challenge, which take about 35 minutes to play in full. Every instruction is spoken aloud, and children can choose any chapter from the map and play it on its own.
Getting it ready…
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