Chapter library
Every chapter of every game, with what it teaches. Find the one your child needs, from "why do prices go up?" to telling the time, and open it directly.
1234 chapters in 233 games
Algorithms for Kids: Program Bop the Robot in Robo Town
Coding Β· Years 1β2 Β· Members (chapter 1 free to try)
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Chapter 1: What is an algorithm? Steps in the right order
- Can say that an algorithm is a list of steps in the right order to do a job, and put everyday steps in order
Years 1β2 computing
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Chapter 2: Precise and unambiguous instructions: robots can't guess
- Can choose instructions that are clear and exact, with only one meaning, and explain that a robot cannot guess what we mean
Years 1β2 computing
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Chapter 3: Programs on digital devices: turning an algorithm into a program
- Can explain that a program is an algorithm for a device, that devices follow programs exactly and in order, and enter a short program using a robot's buttons
Years 1β2 computing
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Chapter 4: Predicting where a robot's program will take it
- Can read a short floor-robot program of forward, back and turn steps and predict where the robot will stop
Years 1β2 computing
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Chapter 5: Using logical reasoning to predict what simple programs do
- Can follow a short program step by step to predict what a device will do next, and say that changing the order changes the result
Years 1β2 computing Years 1β2 computing
Debugging Simple Programs: A Bug Hunt with Beep
Coding Β· Years 1β2 Β· Members (chapter 1 free to try)
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Chapter 1: Creating a program: instructions in the right order
- Can put instructions in the right order to make a simple program that does a job
Years 1β2 computing
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Chapter 2: Bugs: predicting a program and spotting the mistake
- Can say what a simple program will do, and find the step where it goes wrong
Years 1β2 computing
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Chapter 3: Debugging: fixing a wrong step and testing again
- Can fix a mistake in a simple program by changing, adding or taking away a step, then test it again
- Can say what a simple program will do, and find the step where it goes wrong
Years 1β2 computing
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Chapter 4: Debugging: adding missing steps and taking away extra steps
- Can fix a mistake in a simple program by changing, adding or taking away a step, then test it again
- Can say what a simple program will do, and find the step where it goes wrong
Years 1β2 computing
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Chapter 5: Debugging turns: left, right and testing one step at a time
- Can fix a mistake in a simple program by changing, adding or taking away a step, then test it again
- Can say what a simple program will do, and find the step where it goes wrong
Years 1β2 computing
If and Else in Coding: Make Choices with Bit the Robot
Coding Β· Years 3β6 Β· Members (chapter 1 free to try)
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Chapter 1: Conditions: questions with a true or false answer
- Can explain that a condition is a question a computer answers with true or false, and say whether a condition is true or false
Years 3β6 computing
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Chapter 2: Selection with if and else: choosing between two actions
- Can use if and else so a program chooses between two actions, and knows that only one of them runs
Years 3β6 computing
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Chapter 3: Inputs, outputs and variables: programs that react
- Can tell inputs from outputs, see how an input decides the output with if and else, and use a score variable
Years 3β6 computing
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Chapter 4: Explaining programs: predict what an if-else program will do
- Can read a short program with if and else, predict what it will do for a given input, and explain why
Years 3β6 computing
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Chapter 5: Debugging: find and fix errors in if-else programs
- Can test an if-else program, spot the bug that makes it go wrong, and fix it
Years 3β6 computing
Sequences and Loops: Code a Robot and Squash the Bugs
Coding Β· Years 3β4 Β· Members (chapter 1 free to try)
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Chapter 1: Sequence: putting instructions in the right order
- Can put instructions in the right order so a program does what it should
- Can tell an input (like pressing a button) from an output (like a sound or a movement)
Years 3β6 computing
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Chapter 2: Repetition: using repeat loops in programs
- Can use a repeat loop to repeat instructions and choose how many times it repeats
Years 3β6 computing
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Chapter 3: Logical reasoning: predicting and explaining what code does
- Can follow a program step by step to predict what it will do and explain why
Years 3β6 computing
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Chapter 4: Debugging: spotting and fixing errors in programs
- Can find and fix mistakes (bugs) in a program and test it again
Years 3β6 computing Years 3β6 computing
Variables in Coding: Build Scores and Timers with Bit
Coding Β· Years 5β6 Β· Members (chapter 1 free to try)
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Chapter 1: What is a variable? Names and values
- Can explain that a variable has a name and stores one value, which can change
Years 3β6 computing
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Chapter 2: Scores: setting and changing a variable
- Can use set and change blocks to start a score at 0 and add to it
Years 3β6 computing
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Chapter 3: Timers: a countdown variable with repetition and selection
- Can make a timer count down with a repeat loop
- Can use a variable's value in an if⦠then decision
Years 3β6 computing
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Chapter 4: Inputs and outputs: asking, storing and showing
- Can store a person's input in a variable and show it as an output
- Can use a variable's value in an if⦠then decision
Years 3β6 computing
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Chapter 5: Build a game with a score, a timer, inputs and outputs
- Can make a timer count down with a repeat loop
- Can use set and change blocks to start a score at 0 and add to it
- Can store a person's input in a variable and show it as an output
Years 3β6 computing
Continents and Oceans: A World Explorer Adventure
Countries & Continents Β· Years 1β2 Β· Members (chapter 1 free to try)
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Chapter 1: The 7 continents: names and places on a world map
- Can find each of the 7 continents on a world map
- Can name all 7 continents of the world
Years 1β2 geography
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Chapter 2: The 5 oceans: names and places on a world map
- Can name the 5 oceans and find them on a world map
Years 1β2 geography
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Chapter 3: Using a world map: labelling continents and oceans
- Can find each of the 7 continents on a world map
- Can name the 5 oceans and find them on a world map
- Can use a world map, an atlas and a globe to find continents and oceans
Years 1β2 geography Years 1β2 geography
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Chapter 4: Using a globe: finding continents and oceans on a round Earth
- Can use a world map, an atlas and a globe to find continents and oceans
Years 1β2 geography Years 1β2 geography
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Chapter 5: The United Kingdom and its 4 countries in an atlas, map and globe
- Can find the United Kingdom on a map, in an atlas and on a globe, and name its 4 countries
- Can use a world map, an atlas and a globe to find continents and oceans
Years 1β2 geography
Festivals and Celebrations: A Visit to Celebration Street
Cultures & Festivals Β· Reception Β· Members (chapter 1 free to try)
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Chapter 1: What is a celebration? Birthdays and what people do on special days
- Can say what makes a day a celebration and some things people do on special days, like being with family, sharing special food and giving cards
Reception understanding the world
Open chapter Free taster -
Chapter 2: Christmas: how Christian families celebrate the birth of Jesus
- Can match special things to their festival, like a nativity scene to Christmas, diyas and rangoli to Diwali, the new moon to Eid and red envelopes to Chinese New Year
- Can say who celebrates Christmas, Diwali, Eid and Chinese New Year, such as Christian families at Christmas and Muslim families at Eid
- Can say simply why each festival is celebrated: the birth of Jesus at Christmas, light winning over dark at Diwali, the end of Ramadan at Eid and a new year at Chinese New Year
Reception understanding the world
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Chapter 3: Diwali: how Hindu, Sikh and Jain families celebrate the festival of light
- Can match special things to their festival, like a nativity scene to Christmas, diyas and rangoli to Diwali, the new moon to Eid and red envelopes to Chinese New Year
- Can say who celebrates Christmas, Diwali, Eid and Chinese New Year, such as Christian families at Christmas and Muslim families at Eid
- Can say simply why each festival is celebrated: the birth of Jesus at Christmas, light winning over dark at Diwali, the end of Ramadan at Eid and a new year at Chinese New Year
Reception understanding the world
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Chapter 4: Eid al-Fitr: how Muslim families celebrate the end of Ramadan
- Can match special things to their festival, like a nativity scene to Christmas, diyas and rangoli to Diwali, the new moon to Eid and red envelopes to Chinese New Year
- Can say who celebrates Christmas, Diwali, Eid and Chinese New Year, such as Christian families at Christmas and Muslim families at Eid
- Can say simply why each festival is celebrated: the birth of Jesus at Christmas, light winning over dark at Diwali, the end of Ramadan at Eid and a new year at Chinese New Year
Reception understanding the world
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Chapter 5: Chinese New Year: how Chinese families welcome the new year
- Can match special things to their festival, like a nativity scene to Christmas, diyas and rangoli to Diwali, the new moon to Eid and red envelopes to Chinese New Year
- Can say who celebrates Christmas, Diwali, Eid and Chinese New Year, such as Christian families at Christmas and Muslim families at Eid
- Can say simply why each festival is celebrated: the birth of Jesus at Christmas, light winning over dark at Diwali, the end of Ramadan at Eid and a new year at Chinese New Year
Reception understanding the world
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Chapter 6: Same and different: comparing how communities in this country celebrate
- Can match special things to their festival, like a nativity scene to Christmas, diyas and rangoli to Diwali, the new moon to Eid and red envelopes to Chinese New Year
- Can say simply why each festival is celebrated: the birth of Jesus at Christmas, light winning over dark at Diwali, the end of Ramadan at Eid and a new year at Chinese New Year
- Can say some ways celebrations are the same, like family, food and lights, and some ways they are different, like who celebrates, why and when
Reception understanding the world
Bar Charts and Pictograms: Tally's Chart Fair Adventure
Data & Chance Β· Year 3 Β· Members (chapter 1 free to try)
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Chapter 1: Count it! Tally charts
- Can collect data with tally marks, count them quickly in fives and write the totals in a table
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Chapter 2: Picture it! Pictograms
- Can read and draw pictograms where one picture stands for 2, 5 or 10, including half pictures
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Chapter 3: Build it! Bar charts
- Can read and draw bar charts whose scale counts in 2s, 5s or 10s, including bars that stop between the lines
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Chapter 4: Sort it! Tables
- Can read tables and two-way tables using rows, columns and totals, and fill in missing numbers
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Chapter 5: Solve it! Data detective
- Can answer 'how many more?' and 'how many fewer?' questions in one or two steps using charts and tables
Charts and Graphs: A Data Detective Case with Dot
Data & Chance Β· Year 4 Β· Members (chapter 1 free to try)
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Chapter 1: Discrete and continuous data: counting or measuring?
- Can tell discrete data (counted) from continuous data (measured) and choose a bar chart or a time graph to show it
Year 4 maths
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Chapter 2: Reading bar charts with different scales
- Can read bar charts with different scales, including bars that stop halfway between two lines
Year 4 maths
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Chapter 3: Presenting data: drawing bar charts with a good scale
- Can present data in a bar chart by choosing a scale that fits, adding a title and labels, and drawing each bar accurately
Year 4 maths
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Chapter 4: Pictograms and tables: comparison, sum and difference
- Can solve comparison, sum and difference problems (how many more, how many fewer, how many altogether) using charts, pictograms, tables and graphs
Year 4 maths
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Chapter 5: Time graphs: reading and drawing change over time
- Can read and draw time graphs that show something changing over time, by plotting points and joining them
- Can solve comparison, sum and difference problems (how many more, how many fewer, how many altogether) using charts, pictograms, tables and graphs
Year 4 maths Year 4 maths
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Chapter 6: Solving problems with bar charts and time graphs: comparison, sum and difference
- Can read and draw time graphs that show something changing over time, by plotting points and joining them
- Can solve comparison, sum and difference problems (how many more, how many fewer, how many altogether) using charts, pictograms, tables and graphs
Year 4 maths
Line Graphs: Read, Compare and Solve at Skyline Station
Data & Chance Β· Year 5 Β· Members (chapter 1 free to try)
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Chapter 1: Parts of a line graph: axes, scales and plotting points
- Can read values from a line graph by using the scale, including values between gridlines
Year 5 maths
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Chapter 2: Reading values from a line graph, including between gridlines
- Can read values from a line graph by using the scale, including values between gridlines
Year 5 maths
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Chapter 3: Finding differences: how many more, rises and falls
- Can use a line graph to find how many more, how much something rose or fell, and the difference between two values
Year 5 maths
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Chapter 4: Finding totals by adding values from a line graph
- Can use a line graph to find how many more, how much something rose or fell, and the difference between two values
- Can add values read from a line graph to find a total, and knows when a question needs adding or subtracting
Year 5 maths
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Chapter 5: Comparing two lines and finding the biggest change
- Can compare two lines on a line graph and find where a line rises or falls the most
- Can use a line graph to find how many more, how much something rose or fell, and the difference between two values
Year 5 maths
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Chapter 6: Solving two-step problems with line graphs
- Can compare two lines on a line graph and find where a line rises or falls the most
- Can use a line graph to find how many more, how much something rose or fell, and the difference between two values
- Can add values read from a line graph to find a total, and knows when a question needs adding or subtracting
Year 5 maths
Pie Charts and Line Graphs: A Day at the Great Graph Fair
Data & Chance Β· Year 6 Β· Members (chapter 1 free to try)
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Chapter 1: Reading line graphs: scales, axes and values between points
- Can read values from a line graph, including scales that go up in 2s, 5s or 10s and values between the plotted points
Year 6 maths
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Chapter 2: Drawing line graphs: choosing an even scale and plotting points
- Can draw a line graph from a table, choosing an even scale, plotting points, labelling the axes and knowing when a line graph is the right choice
- Can read values from a line graph, including scales that go up in 2s, 5s or 10s and values between the plotted points
Year 6 maths
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Chapter 3: Solving problems with line graphs: two lines and conversion graphs
- Can use line graphs, including graphs with two lines and conversion graphs, to compare values and work out differences
Year 6 maths
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Chapter 4: Reading pie charts: using fractions of the total
- Can work out how many each slice of a pie chart stands for, using fractions of the total
Year 6 maths
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Chapter 5: Reading pie charts with percentages and angles
- Can use percentages and angles to work out amounts from a pie chart, knowing the whole pie is 100% and 360Β° and that two pie charts can have different totals
Year 6 maths
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Chapter 6: Drawing pie charts: working out angles and using a protractor
- Can draw a pie chart by working out each slice's angle out of 360Β° and measuring it with a protractor
Year 6 maths
Tally Charts and Pictograms: A Data Park Detective Game
Data & Chance Β· Year 2 Β· Members (chapter 1 free to try)
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Chapter 1: Tally charts: sorting and counting in fives
- Can count how many are in each group and sort the groups from most to fewest
- Can make tally marks, closing a gate at every five, and read a tally chart by counting in fives
Year 2 maths Year 2 maths
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Chapter 2: Simple tables: counting, sorting and totals
- Can count how many are in each group and sort the groups from most to fewest
- Can turn tallies into numbers in a table and read numbers from a simple table
- Can answer 'altogether' questions by adding and 'how many more or fewer' questions by finding the difference
Year 2 maths Year 2 maths Year 2 maths
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Chapter 3: Block diagrams: building and reading towers
- Can build a block diagram with one block for each thing and read a tower using the numbers up the side
- Can count how many are in each group and sort the groups from most to fewest
Year 2 maths Year 2 maths
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Chapter 4: Pictograms: reading and making them with a key
- Can count how many are in each group and sort the groups from most to fewest
- Can read a pictogram using its key, and make pictograms where one picture stands for 1, 2, 5 or 10, including half pictures
Year 2 maths Year 2 maths
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Chapter 5: Totalling and comparing: altogether, how many more and fewer
- Can count how many are in each group and sort the groups from most to fewest
- Can answer 'altogether' questions by adding and 'how many more or fewer' questions by finding the difference
Year 2 maths Year 2 maths
Chapters open in the game. Newer games go straight to the chapter; for older ones, a note says which chapter to choose. Members-only games have their first chapter free to try.