Column Addition and Subtraction: Starship Sums Mission
Learn column addition and subtraction with 5- and 6-digit numbers, then solve exchanging and multi-step puzzles aboard the Starship Sums.
- Ages 8–11
- About 50 min
- Some thinking
- Calculation
Learn column addition and subtraction with 5- and 6-digit numbers, then solve exchanging and multi-step puzzles aboard the Starship Sums.
Year 5 maths · 1
Year 5 maths · 1
Year 5 maths · 1
Year 5 maths · 1
Year 5 maths · 2
Year 5 maths · 2 Year 5 maths · 1
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What the chapters cover in the national curriculum in England:
Starship Sums is an interactive game that teaches children aged 8–11 column addition and subtraction with numbers of more than four digits, following the Year 5 national curriculum.
Orbit, a robot co-pilot, guides players as they line up digits by place value, start with the ones and exchange ten for one when a column makes 10 or more. In subtraction they exchange from the next column when the top digit is too small. This includes exchanging across zeros, where each zero becomes 9. Players check answers with the inverse operation and spot the mistake a muddled robot made.
Later chapters use bar models to decide whether to add or subtract, sort sums into mental or written methods, and plan two-step problems with big numbers. Animated place value counters, spoken narration and hints for common mistakes support every step.
Write the numbers so ones sit under ones and tens under tens, then add each column starting with the ones. If a column makes 10 or more, write the ones digit and exchange the ten into the next column on the left.
When a zero has nothing to give, move left to the first digit that isn't zero and exchange from there. That digit goes down by one, each zero in between becomes 9, and your column gets an extra ten. So 60,000 − 23,475 = 36,525.
Think about what is missing, not just the key words. Draw a bar model: if the whole is missing, add the parts; if a part or the difference between two amounts is missing, subtract. Words like 'more' can appear in either kind of problem.
It is aimed at Year 5 (ages 9–10) and suits children aged 8–11 who already know column methods for numbers up to four digits. An optional warm-up recaps place value and exchanging before the bigger numbers begin.
There are six chapters, an optional place value warm-up and a 10-question final challenge, which take about 50 minutes altogether. Children can play the chapters in any order, and each one has a spoken introduction, guided examples and practice where they type their own answers.
Getting it ready…
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