Long Division: Dig for Gems with Digit the Mole
Learn long division by a two-digit number and what to do with remainders, packing mine gems with Digit the mole one step at a time.
- Ages 10–11
- About 60 min
- Big challenge
- Calculation
Learn long division by a two-digit number and what to do with remainders, packing mine gems with Digit the mole one step at a time.
Year 6 maths · 1
Year 6 maths · 1
Year 6 maths · 1
Year 6 maths · 1
Year 6 maths · 1
Year 6 maths · 1
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What the chapters cover in the national curriculum in England:
Long Division: Dig for Gems with Digit the Mole is an interactive maths game that teaches children aged 10–11 how to divide numbers up to 4 digits by a two-digit number using the formal written method, and how to deal with remainders.
In Digit's gem mine, everything must be packed into cases and carts. Players first build a list of multiples, a 'ladder' they use to see how many times the divisor fits. They then work through divide, multiply, subtract and bring down on a chalk board, typing each digit, and learn why a zero sometimes belongs in the answer (the quotient).
Later levels turn to remainders: checking an answer by multiplying back, writing the remainder as a fraction with the divisor on the bottom, and deciding whether a word problem needs rounding up, rounding down or the remainder itself. Spoken hints help after a wrong answer.
Long division repeats four steps: divide, multiply, subtract and bring down the next digit. You keep going until every digit of the number has been used, and anything left at the end is the remainder.
A zero goes in the answer when the divisor does not fit into the part of the number you are working on. It holds the place, so 7,280 ÷ 35 is 208, not 28.
Put the remainder on top and the divisor on the bottom. For example, 100 ÷ 14 is 7 remainder 2, which can be written as 7 and 2/14, because the leftover 2 is shared between 14.
It is made for children aged 10 to 11, matching Year 6 in England, where long division by a two-digit number is taught. Older children who want to practise or refresh the method will also find it useful.
There are six levels, an optional warm-up and a 10-question final challenge, taking about an hour in total. Each level can be played on its own, so it works well in shorter sessions.
Getting it ready…
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