What you'll learn
- Round numbers up to 10,000 to the nearest 10, 100 or 1,000
- Round decimals with one decimal place to the nearest whole number
- Find the two multiples a number lies between on a number line
- Use the digit to the right of the rounding place to decide
- Why halfway numbers such as 75 or 3.5 round up
- Name place value columns: thousands, hundreds, tens, ones and tenths
What's inside
- Tens Hill
- The Decider
- Hundred Hills
- Thousand Peaks
- Decimal Dunes
- Roll Rally (8 questions)
About this adventure
Rounding Numbers is a free interactive game that teaches children aged 7–10 how to round whole numbers to the nearest 10, 100 and 1,000, and decimals to the nearest whole number. It follows the Year 4 rounding objectives in the KS2 maths curriculum.
Children build each idea step by step with Pip, a talking ball who loves rolling down hills. They draw a number line, tap the two multiples a number sits between and watch a hill grow with the halfway point at its top. Wherever Pip stands, he rolls to the nearer multiple, and from exactly halfway he always rolls up.
Next, they use place value: tap the digit in the rounding place, then the digit to its right, which decides the answer. Digits 0–4 round down and 5–9 round up. A mixed Roll Rally challenge tests everything at the end.
Questions and answers
How do you round a number to the nearest 10?
To round to the nearest 10, look at the ones digit: if it is 5 or more, round up to the next ten, and if it is 4 or less, round down. For example, 73 rounds to 70 and 78 rounds to 80.
Why do numbers ending in 5 round up?
Numbers ending in 5 sit exactly halfway between two multiples, so the school rule is that halfway always rounds up. This gives everyone the same answer, which is why 75 rounds to 80 and 3.5 rounds to 4.
How do you round a decimal to the nearest whole number?
To round a decimal to the nearest whole number, look at the tenths digit just after the decimal point. If it is 5 or more, the ones digit goes up by one; if it is 4 or less, the ones digit stays the same, so 3.7 rounds to 4.
What age is this rounding game for?
This game is designed for children aged 7 to 10 and matches the Year 4 rounding objectives in the UK National Curriculum. Younger players can start with Tens Hill, while confident children can jump straight to the Roll Rally challenge.
What does the rounding game include and how long does it take?
The game has five guided chapters, from Tens Hill to Decimal Dunes, plus an eight-question Roll Rally challenge, and takes about 30 minutes to play through. Pip reads every instruction aloud, and progress is saved so children can carry on later.
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