Telling the Time: Fix the Tick-Tock Town Clock
Learn telling the time to the hour and half past, then set the hands yourself to help Tock the cuckoo fix the Tick-Tock Town clock.
- Ages 5–7
- About 35 min
- Easy start
- Shapes & Measures
Learn telling the time to the hour and half past, then set the hands yourself to help Tock the cuckoo fix the Tick-Tock Town clock.
Year 1 maths · 1
Year 1 maths · 1
Year 1 maths · 1
Year 1 maths · 1
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What the chapters cover in the national curriculum in England:
Telling the Time is an interactive game that teaches children aged 5–7 to read o'clock and half past times on an analogue clock and to draw the hands to show them, as set out in the Year 1 maths curriculum.
Players help Tock the cuckoo put the town clock back together. They tap the numbers 1 to 12 into place, learn that the short hand is the hour hand and the long hand is the minute hand, and drag the hands round to see what happens. At half past, they watch the minute hand travel half way round to 6 while the hour hand creeps half way to the next number.
Friendly voice-over reads every line aloud, and wrong answers get a gentle hint about the exact mistake, such as swapping the hands or naming the next hour.
When the long minute hand points straight up to 12, it is something o'clock. The short hour hand then points to the hour, so if it points to 3, the time is 3 o'clock.
At half past, the long minute hand points down to 6 because it has gone half way round the clock. The short hour hand sits half way between two numbers, and you say the number it has just gone past, such as half past 3.
At half past, the hour hand is between two numbers, so children often name the next one, saying half past 4 for half past 3. The fix is to say the number the short hand has already gone past.
In England, children learn to tell the time to the hour and half past in Year 1, when they are 5 or 6. This game suits ages 5 to 7 and works well as a Year 2 refresher too.
The game has four chapters on clock hands, o'clock, half past and drawing the hands, followed by a 10-question Clock Tower Challenge. Playing everything takes about 35 minutes, and each chapter can be played on its own.
Getting it ready…
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