Chapter library
Every chapter of every game, with what it teaches. Find the one your child needs, from "why do prices go up?" to telling the time, and open it directly.
67 chapters in 13 games
Algebra for Kids: Crack the Letter Codes on Algebra Island
Algebra Β· Year 6 Β· Members (chapter 1 free to try)
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Chapter 1: Using simple formulae like 3n and 2n + 5
- Can use simple formulae with letters, like 3n and 2n + 5, to work out values
Year 6 maths
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Chapter 2: Continuing and describing linear number sequences
- Can continue linear number sequences and describe their rules
Year 6 maths
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Chapter 3: Writing and solving missing-number problems with letters
- Can write missing-number problems with letters and solve them
Year 6 maths
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Chapter 4: Finding pairs of numbers that fit an equation with two unknowns
- Can find pairs of numbers that fit an equation with two unknowns
Year 6 maths
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Chapter 5: Listing all combinations of two variables
- Can list all the combinations of two things, without missing any
Year 6 maths Year 6 maths
Multi-Step Word Problems: Crack Cases as a Maths Detective
Calculation Β· Year 6 Β· Members (chapter 1 free to try)
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Chapter 1: Multi-step addition and subtraction problems: choosing the operation
- Can decide which operation each step of a word problem needs, and explain why
- Can solve addition and subtraction word problems that need two or more steps
Year 6 maths
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Chapter 2: Addition and subtraction problems: choosing methods and checking answers
- Can choose between mental and written methods and check answers with estimates and inverse operations
- Can solve addition and subtraction word problems that need two or more steps
Year 6 maths
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Chapter 3: Multiplication and division word problems, including remainders
- Can decide which operation each step of a word problem needs, and explain why
- Can solve word problems with multiplication and division, including deciding what to do with a remainder
Year 6 maths
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Chapter 4: Multi-step problems with addition, subtraction, multiplication and division
- Can choose between mental and written methods and check answers with estimates and inverse operations
- Can decide which operation each step of a word problem needs, and explain why
- Can plan and solve multi-step word problems that mix adding, subtracting, multiplying and dividing
Year 6 maths Year 6 maths
Short Multiplication: Run the Times Factory with Bolt
Calculation Β· Year 4 Β· Members (chapter 1 free to try)
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Chapter 1: Split it up: the distributive law for 2-digit Γ 1-digit
- Can multiply a two-digit number by a one-digit number by splitting it into tens and ones (the distributive law)
Year 4 maths
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Chapter 2: Formal written method: 2-digit Γ 1-digit (short multiplication)
- Can multiply a two-digit number by a one-digit number using the formal written method (short multiplication)
Year 4 maths
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Chapter 3: Formal written method: 3-digit Γ 1-digit (short multiplication)
- Can multiply a three-digit number by a one-digit number using the formal written method (short multiplication)
Year 4 maths
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Chapter 4: Scaling problems: 'times as many', then multiply and add
- Can solve scaling problems such as 'times as many' and 'times as long', and problems where you multiply and then add
Year 4 maths
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Chapter 5: Correspondence problems: n objects connected to m objects
- Can solve correspondence problems, where each of n objects connects to m objects, such as counting outfits or meal choices
Year 4 maths
Algorithms for Kids: Program Bop the Robot in Robo Town
Coding Β· Years 1β2 Β· Members (chapter 1 free to try)
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Chapter 1: What is an algorithm? Steps in the right order
- Can say that an algorithm is a list of steps in the right order to do a job, and put everyday steps in order
Years 1β2 computing
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Chapter 2: Precise and unambiguous instructions: robots can't guess
- Can choose instructions that are clear and exact, with only one meaning, and explain that a robot cannot guess what we mean
Years 1β2 computing
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Chapter 3: Programs on digital devices: turning an algorithm into a program
- Can explain that a program is an algorithm for a device, that devices follow programs exactly and in order, and enter a short program using a robot's buttons
Years 1β2 computing
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Chapter 4: Predicting where a robot's program will take it
- Can read a short floor-robot program of forward, back and turn steps and predict where the robot will stop
Years 1β2 computing
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Chapter 5: Using logical reasoning to predict what simple programs do
- Can follow a short program step by step to predict what a device will do next, and say that changing the order changes the result
Years 1β2 computing Years 1β2 computing
Debugging Simple Programs: A Bug Hunt with Beep
Coding Β· Years 1β2 Β· Members (chapter 1 free to try)
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Chapter 1: Creating a program: instructions in the right order
- Can put instructions in the right order to make a simple program that does a job
Years 1β2 computing
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Chapter 2: Bugs: predicting a program and spotting the mistake
- Can say what a simple program will do, and find the step where it goes wrong
Years 1β2 computing
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Chapter 3: Debugging: fixing a wrong step and testing again
- Can fix a mistake in a simple program by changing, adding or taking away a step, then test it again
- Can say what a simple program will do, and find the step where it goes wrong
Years 1β2 computing
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Chapter 4: Debugging: adding missing steps and taking away extra steps
- Can fix a mistake in a simple program by changing, adding or taking away a step, then test it again
- Can say what a simple program will do, and find the step where it goes wrong
Years 1β2 computing
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Chapter 5: Debugging turns: left, right and testing one step at a time
- Can fix a mistake in a simple program by changing, adding or taking away a step, then test it again
- Can say what a simple program will do, and find the step where it goes wrong
Years 1β2 computing
If and Else in Coding: Make Choices with Bit the Robot
Coding Β· Years 3β6 Β· Members (chapter 1 free to try)
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Chapter 1: Conditions: questions with a true or false answer
- Can explain that a condition is a question a computer answers with true or false, and say whether a condition is true or false
Years 3β6 computing
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Chapter 2: Selection with if and else: choosing between two actions
- Can use if and else so a program chooses between two actions, and knows that only one of them runs
Years 3β6 computing
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Chapter 3: Inputs, outputs and variables: programs that react
- Can tell inputs from outputs, see how an input decides the output with if and else, and use a score variable
Years 3β6 computing
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Chapter 4: Explaining programs: predict what an if-else program will do
- Can read a short program with if and else, predict what it will do for a given input, and explain why
Years 3β6 computing
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Chapter 5: Debugging: find and fix errors in if-else programs
- Can test an if-else program, spot the bug that makes it go wrong, and fix it
Years 3β6 computing
Sequences and Loops: Code a Robot and Squash the Bugs
Coding Β· Years 3β4 Β· Members (chapter 1 free to try)
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Chapter 1: Sequence: putting instructions in the right order
- Can put instructions in the right order so a program does what it should
- Can tell an input (like pressing a button) from an output (like a sound or a movement)
Years 3β6 computing
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Chapter 2: Repetition: using repeat loops in programs
- Can use a repeat loop to repeat instructions and choose how many times it repeats
Years 3β6 computing
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Chapter 3: Logical reasoning: predicting and explaining what code does
- Can follow a program step by step to predict what it will do and explain why
Years 3β6 computing
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Chapter 4: Debugging: spotting and fixing errors in programs
- Can find and fix mistakes (bugs) in a program and test it again
Years 3β6 computing Years 3β6 computing
Spotting Fake News: Solve Five Cases with Detective Dot
Is It True? Β· Years 5β8 Β· Members (chapter 1 free to try)
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Chapter 1: Who made it, and why?
- Can work out who made a post, advert or article, and why they made it
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Chapter 2: Spot the advert
- Can spot adverts online, including sponsored posts and influencer adverts
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Chapter 3: Check the source
- Can check a source by looking at who wrote it, the web address, the date and what other trusted sources say
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Chapter 4: Misleading stories
- Can spot misleading headlines, cropped or fake pictures, and words that play on feelings
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Chapter 5: Think before you share
- Can use the STOP check before sharing, and knows what to do about fake news
Year 3 and 4 Spelling Words: A Space Mission with Nova
Phonics & Spelling Β· Years 3β4 Β· Members (chapter 1 free to try)
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Chapter 1: Hidden Words
- Can use memory tricks, like spotting 'a rat' in separate and Look, Say, Cover, Write, Check, to spell tricky words from memory
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Chapter 2: Spelling Voice
- Can say words slowly in a 'spelling voice' to remember letters we don't hear, like the r in February and library
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Chapter 3: Silent Letters
- Can remember the silent letters in words like island, answer, guard and knowledge
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Chapter 4: Soft c
- Can use a soft c for the 's' sound before e, i or y, as in centre, circle and bicycle
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Chapter 5: Double Letters
- Can spot and spell the double letters in tricky words, such as address, possess and occasion
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Chapter 6: ough, augh, eigh
- Can spell words with the letter groups ough, augh and eigh, such as though, through, thought, caught and eight
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Chapter 7: Root Words
- Can build long words from their root words, like actual to actually, busy to business and possess to possession
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Chapter 8: ABC Order
- Can put words in ABC order using their first two or three letters, to find and check spellings in a dictionary
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Chapter 9: Memory Lab
- Can use memory tricks, like spotting 'a rat' in separate and Look, Say, Cover, Write, Check, to spell tricky words from memory
Reading Retrieval: A Fact Hunt in Scout's Library
Reading & Stories Β· Years 3β4 Β· Members (chapter 1 free to try)
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Chapter 1: Reading for a purpose: picking the right kind of text
- Can choose the right kind of text for what they want to find out or do, and knows when to read it all or dip in
Years 3β4 english
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Chapter 2: Contents, index and glossary: finding your way round a non-fiction book
- Can use the contents, index and glossary to find information in a non-fiction book
Years 3β4 english Years 3β4 english
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Chapter 3: Skimming and scanning: finding key words fast
- Can pick out key words in a question, then skim headings and scan a text to find them quickly
Years 3β4 english
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Chapter 4: Retrieving answers: finding facts in the text and checking them
- Can find answers to questions in a non-fiction text, check them in the words, and copy words exactly
Years 3β4 english
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Chapter 5: Recording information: notes, fact files and labelled diagrams
- Can record information from a text as short key-word notes, in a fact file and on a labelled diagram
Years 3β4 english
Retrieval Reading Skills: A Deep-Sea Library Adventure
Reading & Stories Β· Years 5β6 Β· Members (chapter 1 free to try)
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Chapter 1: Find your way with contents, index and glossary
- Can find information fast in books built in different ways, using the contents, index and glossary
Years 5β6 english Years 5β6 english
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Chapter 2: Skim for the gist, scan for the detail
- Can skim a page to get the gist and scan it to hunt down one detail
Years 5β6 english Years 5β6 english
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Chapter 3: Use key words, synonyms and dodge red herrings
- Can pick out the key words in a question to find the exact answer, not a near miss
Years 5β6 english
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Chapter 4: Record facts as notes with key words
- Can record information as short, clear notes using key words
Years 5β6 english
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Chapter 5: Present information in the best layout
- Can present information found in non-fiction so other people can understand it quickly
Years 5β6 english
Summarising for Kids: Find the Main Ideas with Pip
Reading & Stories Β· Years 3β4 Β· Members (chapter 1 free to try)
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Chapter 1: Find the main idea of a paragraph
- Can find the main idea of a paragraph: what it is mostly about
Years 3β4 english
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Chapter 2: Tell important points from small details
- Can tell the important points in a text from small details
Years 3β4 english
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Chapter 3: Find the main idea across several paragraphs
- Can find the main idea that links several paragraphs
- Can find the main idea of a paragraph: what it is mostly about
Years 3β4 english
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Chapter 4: Sum up a text in a few words of your own
- Can sum up a text in a few words of their own
Years 3β4 english
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Chapter 5: Summarise a story with Somebody Wanted But So Then
- Can summarise a story's key events in order using Somebody, Wanted, But, So, Then
Years 3β4 english
Chapters open in the game. Newer games go straight to the chapter; for older ones, a note says which chapter to choose. Members-only games have their first chapter free to try.