Properties of Shapes: Draw, Build and Spot Lines
Learn the properties of shapes by drawing 2-D shapes on dotty paper, building 3-D models from straws and clay, and spotting parallel lines.
- Ages 7β9
- About 40 min
- Easy start
- Shapes & Measures
Learn the properties of shapes by drawing 2-D shapes on dotty paper, building 3-D models from straws and clay, and spotting parallel lines.
Year 3 maths Β· 1
Year 3 maths Β· 1
Year 3 maths Β· 1
Year 3 maths Β· 2
Year 3 maths Β· 2
What the chapters cover in the national curriculum in England:
Shape Lab is an interactive properties of shapes game that teaches children aged 7β9 to draw 2-D shapes, make and describe 3-D shapes, and identify horizontal, vertical, parallel and perpendicular lines, matching Year 3 maths in England.
Players join dots to draw polygons such as pentagons and hexagons, then press clay balls onto the vertices of a model, add straws for its edges and cover its faces with card. They turn a cone, prism or pyramid upside down or onto its side and find that its name stays the same.
Later, a spirit level and a plumb line help them make a plank horizontal or vertical. Children also turn a line until it is parallel (always the same distance apart) or perpendicular (meeting at a right angle). A friendly narrator reads every instruction aloud, and common mix-ups, like counting only the faces you can see, are explained as they happen.
Parallel lines always stay the same distance apart and never meet, like the two rails of a train track. Perpendicular lines meet or cross at a right angle, which is a square corner, like the corner of a book.
A cube has 6 faces, 12 edges and 8 vertices. The faces are flat squares, the edges are where two faces meet, and the vertices are the corners where edges join together.
No, turning a 3-D shape does not change what it is. A cone lying on its side is still a cone, with the same faces, edges and vertices, even though it looks different from where you are standing.
The game is made for children aged 7 to 9 and follows the Year 3 maths curriculum in England. Younger children can play with help, and older children can use it to revise shapes and lines.
It has five chapters and a 10-question Shape Master Challenge, taking about 40 minutes to play in full. Children can start from any chapter and return to the chapter map whenever they like.
Getting it readyβ¦
Great work on chapter 1! To open the next chapters, ask a grown-up to take a look.
To play this game, ask a grown-up to take a look. There are lots of free games you can play right now too!
Create a free family account and your child can play every chapter of every game for 7 days, with no card needed. Their progress is kept. After that, the free plan is free for ever, and membership is Β£6.99 a month if you'd like to keep every chapter.
That's all the learning time for today. Great work! Flip will be ready to play again tomorrow.