The Great Fire of London: Back to 1666 with Pip
Learn how the Great Fire of London started, spread and changed the city in 1666, then read Samuel Pepys's diary to find out how we know.
- Ages 5–7
- About 40 min
- Easy start
- British History
Learn how the Great Fire of London started, spread and changed the city in 1666, then read Samuel Pepys's diary to find out how we know.
Years 1–2 history · 1
Years 1–2 history · 1 Years 1–2 history · 2
Years 1–2 history · 1 Years 1–2 history · 2
Years 1–2 history · 3 Years 1–2 history · 2
Years 1–2 history · 1
What the chapters cover in the national curriculum in England:
The Great Fire of London is an interactive history game for children aged 5–7 that teaches how the fire of 1666 started, spread and changed London, and how we know about it from sources such as Samuel Pepys's diary.
A pigeon called Pip narrates every step. Children walk a timeline back to 1666, see a spark start the fire in Thomas Farriner's bakery on Pudding Lane, and find out why strong wind, wooden houses and a dry summer made it spread. They pass leather buckets, use a fire hook to make a firebreak (a gap with nothing left to burn), and compare this with fire engines today.
Later they act as history detectives. They open Pepys's diary, an eyewitness source written at the time, sort sources into ones made by people who saw the fire and ones made much later, and rebuild London in brick and stone.
The Great Fire of London started early on Sunday 2 September 1666 in Thomas Farriner's bakery on Pudding Lane. A fire from the bakery spread to the house and then along the street.
The fire spread quickly because most houses were made of wood and built very close together. A long, hot, dry summer had left everything dry, and a strong wind blew sparks from house to house.
We know about the Great Fire mainly from sources made at the time, such as the diaries of Samuel Pepys and John Evelyn, who both saw it. Paintings, maps, objects found by archaeologists and the Monument also help us.
This game is made for children aged 5 to 7, especially Year 2, where the Great Fire of London is usually taught in KS1 history. Every line is read aloud, so early readers can play on their own.
The game has five chapters and a ten-question detective quiz, and takes about 40 minutes to play in full. Each chapter can be played on its own, so it also works in short sessions.
Getting it ready…
Great work on chapter 1! To open the next chapters, ask a grown-up to take a look.
To play this game, ask a grown-up to take a look. There are lots of free games you can play right now too!
Create a free family account and your child can play every chapter of every game for 7 days, with no card needed. Their progress is kept. After that, the free plan is free for ever, and membership is £6.99 a month if you'd like to keep every chapter.
That's all the learning time for today. Great work! Flip will be ready to play again tomorrow.