Body Parts and Senses: A Beach Adventure with Ollie
Learn the parts of the body and the five senses by building, drawing and labelling a person and matching each sense to its body part.
- Ages 5β7
- About 40 min
- Easy start
- Human Body
Learn the parts of the body and the five senses by building, drawing and labelling a person and matching each sense to its body part.
Year 1 science Β· 1
Year 1 science Β· 1
Year 1 science Β· 1
Year 1 science Β· 1
Year 1 science Β· 1
What the chapters cover in the national curriculum in England:
Body Parts and Senses is an interactive game that teaches children aged 5β7 to name, draw and label the parts of the human body and say which body part goes with each of the five senses. It follows the Year 1 science curriculum in England.
Ollie the octopus narrates every step at Sunny Bay. Children tap and label parts on a friendly figure called Sam, rebuild a sand model, and bend Sam's elbow and knee to find the joints. They trace a person with a finger, then drag labels so each line points to the right part.
On the beach they use sight, hearing, smell, taste and touch, from guessing sounds to pulling things from a feely bag. Then they link each sense to the eyes, ears, nose, tongue or skin, and find out that skin feels all over the body, not just on the hands.
The five senses are sight, hearing, smell, taste and touch. We see with our eyes, hear with our ears, smell with our nose, taste with our tongue and feel with our skin.
No, we can feel things with the skin all over our body. Our feet feel warm sand, our face feels the wind and our arms feel a tickly feather, because skin covers the whole body.
Start with the main parts, then draw a simple person and add word labels. Each label needs a line that goes from the word and touches the part it names, so the line for knee must reach the knee.
It is made for children aged 5 to 7 and matches the Year 1 science curriculum in England. Every instruction is read aloud, so children who are still learning to read can play on their own.
It has five chapters, each with an animated introduction, hands-on activities and a short check, plus a 10-question Treasure Challenge and an optional wiggle warm-up. Playing everything takes about 40 minutes, and chapters can be played in any order.
Getting it readyβ¦
Great work on chapter 1! To open the next chapters, ask a grown-up to take a look.
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That's all the learning time for today. Great work! Flip will be ready to play again tomorrow.